Andrew Klein created models and textures for The Bureau: XCOM Declassified in the run-up to the launch of the game. Images shown on this page highlight the contribution Andrew made to the project and its associated DLC. Please read the captions on each image for a breakdown of contributions, as many of the images shown were a team effort. 
Canyon Cliffs by Andrew Klein. All other work done by teammates at 2K Marin.
Canyon Cliffs by Andrew Klein. 
Canyon Cliffs by Andrew Klein. 
Canyon Cliffs and Tunnel by Andrew Klein. All other work done by teammates at 2K Marin.
Canyon Cliffs by Andrew Klein. 
Dam lower floodgates and cliffs by Andrew Klein
Dam Textures by Andrew Klein

Groom Range building destruction and rubble by Andrew Klein. All other work done by teammates at 2K Marin.

Groom Range hallway, and destruction hole by Andrew Klein. All other work done by teammates at 2K Marin.
Bunker Wall Textures. All work by Andrew Klein
Groom Range hallway, and destruction hole by Andrew Klein. All other work done by teammates at 2K Marin.
Groom Range warehouse floor, decals and concrete pillars by Andrew Klein. All other work done by teammates at 2K Marin.
concrete pillars by Andrew Klein.
Concrete cover asset textures. 
Groom Range warehouse floor, decals, tracks, and concrete pillars by Andrew Klein. All other work done by teammates at 2K Marin.
Groom Range barracks by Andrew Klein. All other work done by teammates at 2K Marin.
Textures for Groom Range Barracks. All work by Andrew Klein
Groom Range Elerium reactor destruction by Andrew Klein. All other work done by teammates at 2K Marin.
Rosemont University sinkhole vista by Andrew Klein. All other work done by teammates at 2K Marin.
Rosemont University sinkhole vista textures by Andrew Klein. 
Alien drop-pod decals for dirt, concrete, and asphalt terrains by Andrew Klein.
Alien drop-pod decals for dirt, concrete, and asphalt terrains by Andrew Klein. 
Alien drop-pod decals for dirt, concrete, and asphalt terrains by Andrew Klein. 
Town of Rosemont Cornet movie theater, murals, brickwork, haybales, and sidewalks by Andrew Klein. All other work done by teammates at 2K Marin.
Town of Rosemont Cornet movie theater by Andrew Klein.
Town of Rosemont Cornet movie theater textures by Andrew Klein. 
Town of Rosemont murals by Andrew Klein.
Town of Rosemont murals, brickwork, and haybales by Andrew Klein. All other work done by teammates at 2K Marin.
Town of Rosemont murals by Andrew Klein. All other work done by teammates at 2K Marin.

Curtains for parallax window interiors by Andrew Klein. All other work by teammates at 2K Marin

Demolished rustic decking by Andrew Klein. All other work done by teammates at 2K Marin.

Groom Range E-bomb manufacturing gantry crane by Andrew Klein.  All other work done by teammates at 2K Marin. Bomb created by Josh Tyler.
Textures for containment arm. All work by Andrew Klein
Sidewalks and texturing for barricades by Andrew Klein.  All other work done by teammates at 2K Marin. 
Sidewalk textures by Andrew Klein.
Town of Rosemont murals, brickwork, sidewalks, and fall-leaves terrain painting by Andrew Klein. All other work done by teammates at 2K Marin.
Town of Rosemont driveways, garage and house texturing, sidewalks, and fall-leaves terrain painting by Andrew Klein. All other work done by teammates at 2K Marin.
Driveway textures by Andrew Klein
Sidewalk texturing by Andrew Klein. All other work done by teammates at 2K Marin. 
Puddle Decals by Andrew Klein.
Haybales by Andrew Klein
Rosemont University cover walls and brick textures by Andrew Klein. All other work done by teammates at 2K Marin. 
Brick textures for rubble piles by Andrew Klein.

Town of Rosemont brickwork, murals, sidewalks, and street trash by Andrew Klein. All other work done by teammates at 2K Marin. 

Town of Rosemont brick textures by Andrew Klein. All other work done by teammates at 2K Marin. 
Doors by Andrew Klein. All other work done by teammates at 2K Marin. 
Doors kit by Andrew Klein. All other work done by teammates at 2K Marin. 
Doors by Andrew Klein. All other work done by teammates at 2K Marin. 

Town of Pima storefront signage kit using a single texture by Andrew Klein.

Googie sign concepts by Andrew Klein. 
Town of Pima storefront signage kit using a single texture by Andrew Klein. All other work done by teammates at 2K Marin. 
Town of Pima storefront signage kit using a single texture by Andrew Klein. All other work done by teammates at 2K Marin. 
Destroyed log cabins by Andrew Klein. All other work done by teammates at 2K Marin. 
Destroyed log cabins and wood railings kit by Andrew Klein. All other work done by teammates at 2K Marin. 
Wood textures for log cabins and railings by Andrew Klein
Planters and railings. All work by Andrew Klein
Wood railings kit by Andrew Klein. All other work done by teammates at 2K Marin. 

Underwater cliffs by Andrew Klein.  All other work done by teammates at 2K Marin. 

Broken ground chunks kit by Andrew Klein.  All other work done by teammates at 2K Marin. 

 Broken Ground chunks kit and exposed sewer pipes by Andrew Klein. All other work done by teammates at 2K Marin. 
Corroded Sewer pipe textures by Andrew Klein
Broken Ground chunks and brick rubble by Andrew Klein.  All other work done by teammates at 2K Marin. 
Brick Walls, sidewalk paths, and campus notice board by Andrew Klein.  All other work done by teammates at 2K Marin. 
Brick textures by Andrew Klein.  All other work done by teammates at 2K Marin. 

Groom Range destruction by Andrew Klein.  All other work done by teammates at 2K Marin. 

Town of Rosemont Destruction.  All other work done by teammates at 2K Marin. 
Groom Range tracks and turntable by Andrew Klein.  All other work done by teammates at 2K Marin. 
Groom Range underground destruction partially done by Andrew Klein. All other work done by teammates at 2K Marin. 
Groom Range door and door console by Andrew Klein.  All other work done by teammates at 2K Marin. 
Frobable console by Andrew Klein
Tarp covered crates and assorted dropclothes by Andrew Klein.  All other work done by teammates at 2K Marin. 

Rubble vertex paint shader and sidewalks by Andrew Klein.  All other work done by teammates at 2K Marin. 

Rubble Vertex Paint textures by Andrew Klein
ZBrush texture creation for rubble vertex paint material. All work by Andrew Klein
Groom Range warehouse floor and decals by Andrew Klein.  All other work done by teammates at 2K Marin. 
Using 4ormat